Stellaris best defense platform. 2) If doing defensive, build them at chokepoints above all else. Stellaris best defense platform

 
2) If doing defensive, build them at chokepoints above all elseStellaris best defense platform Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them

Once the order is given, the work on the starbase will begin. It became a completely done deal when alloys came out. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Starbase modules also do not cost mineral upkeep, only the energy upkeep listed. The technologies required to unlock them are back. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Current cap on defense platforms/weapons is pretty high. Update Ion Cannon. 2) If doing defensive, build them at chokepoints above all else. Put long range weapons on the defense platforms. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. And before anyone says: "That would make attacking hard!" That's literally the point. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. Which is better depends on the target. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. The option to build a starbase will now be available. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. I don't think defense platforms will single-handedly repulse an enemy fleet. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. You can also put the range module on your starbase to increase engagement range. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. 9. If you get strike craft early on (say, through remnants tile blockers, or just not having a better option) hangar bay defense platforms can destroy massive corvette fleets with few to no losses. early to mid game just stack as much hangars as you can. Ygolnac Dec 27, 2017 @ 6:55am. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets. When it comes to actual fight, the only thing good about ion cannons is range: they have somewhat less HP and about 1/3 damage of 8 defense platforms. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. Large missile launchers have an enormous range. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ; About Stellaris Wiki; Mobile view Pro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. New Sniper Combat Computers. I had always just assumed you needed to upgrade the starbase before you could build platforms, but even level 0 starbases can have some platforms. Have one guy do all point defense, and the other guy do all missles. I use 1 titan (each titan has a different aura) and the rest battleships. In this video we will look at a variety of defence platform builds to. But I think ive figured out why they dont have an upkeep because theyre an endgame crisis weapon. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. The Angry Hive - Hanger components on both. Better build a fleet that is parked on that station. For example via adding hangar bays and defense platforms + hangar bays. Stronger defense platforms. Enemy comes in with a decent fleet, gets baited into station range, utterly destroys the everything. 1. Yes. It was stated by the devs that customization of the station loadout (station designer) is. Disruptors are better against opposing Corvettes, while Missiles are better against starbases and defense platforms. ago. They are accessible early on in the game and will also increase the amount of defense platforms. They could even make their own defense section in the ship design. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. The only exception is the Starbase Cap. #1. Darvin3 • 3 yr. if you were to run the 0. Artillery/Carrier remains a powerful fleet design in 3. If 3 platforms on every Starbase along main trade routes are not enough, you can set one of those. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. In 3. Something I didn't realize until just yesterday, you can build defense platforms in star systems where you haven't upgraded the starbase. I have by random chance, only 1 possible route to an enemy aggressor, and there is a bastion on that point. They have their own armor - which is weak 2. 1000 and that should enable the functionality on all existing military stations. sapient: 25% tracking 35% fire rate, 10% accuracy psionic: 35% tracking and fire rate. Defence platforms aren't great as. Business, Economics, and Finance. 9. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. On the plus side, if you don't lose your starbase, your defense platform investment is safe. How to build defense platform ? Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. . You need to zoom in closer when looking at all the planets in a system. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. The damage is crazy compared to the other defense platform designs I've tinkered with. 2. This could be especially true in a starbase system fight where a starbase with the targetting computer and missile defense platforms are supporting a gunline defense fleet. Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms. It's a real difference and it's big. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. 3) and I can't seem to find where to retrofit defence platforms. 15 votes, 11 comments. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. 1 spinal (X) slot available after finishing researching a weapon with a X slot. Bug. Overall you get +50% upgrade speed, -50% starbase upgrade cost, -20% upkeep, +50% defense platform cap, and +33% defense platform health and damage. At the start, your Outposts can only support 3 platform slots. If you are near your naval capacity and have positive income, build anchorages. Fleet academy, crew quarters, shipyard modules. Usually you can get a max of 3 conventional traits plus any number of special event traits after that. D. Beefy starbases that you can customize and upgrade heavily over time could really breathe some life into the tactics of defense in Stellaris. Considering that vanilla scripts for defense station and defense fortress. This has three effects: (1) it paints Germany as the aggressor and gets Britain to come help like in 1914, (2) it allows the battles to be fought on Belgian soil rather than French soil, especially important because France's factories were still. Secondly, Starbases are way more cost effective than fleets in the early game. If done by different players, whoever destroys the starbase will gain the system. Instead of a bunch of ion. ago. MrFalrinth • 5 yr. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential damage. They are very underpowered and not worth their expense. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. Note: Your empire has a Star Base capacity. These are great, and they are a trap. Hangars seem to work better in that situation because really all they have to do is help hold the line for a bit until you can get reinforcements in place. Full loadout of gun batteries, build defensive platforms. Scourge missles and swarm strikers do NOT increase your ships upkeep costs. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. Originally posted by pipo. Lategame if you build the strategic coordination center and take the +defense platform perk and use a Defense Grid Supercomputer you can get something like 50 defense platforms per starbase. Then ideally you want any enemy fleets to be under fire from both the defense platform as well as your base from as far away as possible for as long as possible. Additional modifiers which affect various defense platform parameters are summarized below. throwayohay • 5. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. 560. ago. As others have said, putting up ftl block is a good tech. Defense platforms have some pretty big issues, including that you can only build one at a time per station. The Prethoryn Scourge weapons dont have an upkeep associated with them. g. Cellar_Cat Apr 27, 2017 @ 10:58pm. This platforms are pure amoeba flagella in this case. Starbases and Defense platforms can be brutal if, and only if, you have a fleet in the system that they can support. Go to system you want to build it in. Additionally, the cost for upgrading all platforms associated to a station is often below 50 - 100 minerals. By: Wolfie. Long ago I made a meme no-fleet run vs 2250 5x Prethoryn - managed to get to a point where a starbase fully loaded with defense platforms could. #1 Ragnarok Sep 9, 2019 @ 7:10am Originally posted by Nightmyre: To be totally honest - your best mix is to spend the alloys on fleets instead. They will drag fleets into combat and force the fleet to either deal with the starbase and its escort of defense platforms or force a retreat. Let say the scourge appeared on one side of the galaxy. After a few days you get pop-up then a decsion to rebuild appears on the world. Large is a very distant second, and Torpedo is an extremely distant third. true you can build platforms to help pick off marauder fleets to claim some early debris since they have a predictable path and early game hangars have good DPS and tracking. Hi, I'm just playing through my first game of Stellaris (2. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. I usually prioritize upkeep or fire rate. Adjust the templates according to your needs in the ship manager. Option should say move here or build defense platform. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. Hangar is the only type of platform worth using. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. Originally posted by Keltosh: A basic defense platforms with subspace snare is supercheap and can make you gain up to a month of time. The build cost is 100 alloys and an additional influence cost on top of that. But against any mixed AI comp the best option is Defense Platforms with 2 L slots, Neutron Launchers and the +50% range from the starbase building. The one that makes them live longer or gain xp faster. Demonic-Toothbrush • Life-Seeded • 6 mo. Ship Design Components. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. This also affects every modded-in "Defensive Platform" like structure, because the build speed modifier for Defense Platforms is based strictly on its ship type classification. Defense platforms can be used to stop pirates when your fleets are busy (early game pirate fleets are just barely strong enough to take out a starbase) A bastion with defense platforms is a good place to have the first battle against a superior foe. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. Save Game CompatibilityBy default, this mod only works on newly created military stations (defense platforms, etc. Level 5 components grant 870 points to their defense type, so all together about 122k points of hull+armor+shields. Thread starter Verx90; Start date Oct 10,. With the ship selected, zoom in to the system slightly and press A (If you don't zoom it seems to try and lock onto the closest planet and the option won't show). Defensive play in Stellaris is just much less fun. 6+ rebalance), but the weakness to Flak has made it trickier to use. Compatible with Stellaris v3. Chazman_89 • 4 yr. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. I usually use hangars on space stations along with every upgraded defense platform I'm allowed to build. * Starbase Defenses Extended 2. Starting with. 1 base game which buffed the power output of the reactor on the crisis's corvette ships. com I'm wondering what people think is the best design for defense platforms? So far, I've come to the conclusion that fighter platforms might be the best. Take the defensive doctrine if needed. Later game, carriers are solid because they can send missiles and. I like it. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. Also imo; The best thing about a strategic coordination center is the extra defensive platforms it allows per starbase. Nice one to hold enemies, prob best one. Just swap the artillery core for the carrier core and leave everything else the same. It's like they decided to put in good ideas that were not tested. 25x for an equivalent amount of other repeatables on another weapons platform. I can't design the main station and pick what it uses beyond "adding two missile slots" -. I mean I can exchange the Gun Battery Modules for Hangar Bays or Missile Batteries (- or something completely different), and just add a few Defense Platforms instead, but I don't like the fact that Defense Platforms don't regenerate / they get really destroyed in a war, when Starbases change hands back and forth, whereas the base. 0 unless otherwise noted. A Guide for Stellaris. 4 there was no extension to the range of weapons on defense platforms, This mod added that. Trap, because they cost alot of resources, and cant move, often its better to build ships. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Paradox Staff. 6. 2% in alloys. I clicked on it to discover that I could upgrade to something like a better defense platform, or something. * Defense platforms not have Large utility slots instead of medium ones. • 5 yr. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the. They keep a single frame for the entire game and thus get blown. 4 "Gemini"! Please see the patch notes for more details. In most wars, you won't gain control of the system immediately, but. 7 comments. Just drop one around the star, incoming enemy fleets will be teleported there and then they have to kill the platform and move to the star system's edge again to move away. The AI vastly overestimates bastions and seems to respect that you have them. . The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned. I posted a bug report on the Stellaris forums. The technologies required to unlock them are back. Members Online Opinion: Terraforming is a bad mechanic that needs to be heavily reworked. Just be mindful that it auto-loses to Corvettes, so I would be very careful about using it. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. Keep in mind that starbases fight way below their listed fleet power. Noticing that Hangar Bay is supposed to provide +1 to the defense platform cap, while Ancient Rampart is supposed to provide +2 - the actual cap provided is however bugged, with Ancient Rampart providing 1 less cap than the Hangar Bay. Apr 4, 2019 703 24. best you can do is stack plattform with ion. Combined with the -20% Shields and -20% Sublight Speed and. paradoxwikis. So I figured, well, I know defense stations. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. It will be really good for static defense. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. For existing games, you can open the game console[stellaris. 1. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. 83 at a cost of about. >Target Uplink Computer Maybe gives one or two hits. Starbases need to be looked at again. So if your economy is tight, they are a great weapons to have. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the system effects as you have time/energy/resources to design and build. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. So too does kinetic artillery. ago. Having fleet will stop them from declaring war at all. Scirocco16V. Even. 8 (3. Per page: 15 30 50. 798. STOCKHOLM - Feb 23, 2023 - Paradox Interactive, a developer and publisher of games that add more vassals and less hassles, today announced that Overlord, a full expansion for Stellaris that focuses on deeper empire management, will arrive on Xbox and PlayStation consoles on March 8, 2023. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. * Starbase Defenses Extended 2. This mod adds three tiers of builds which unlock the "Create Orbital Defense Platforms" decision, with the final tier unlocking the "Create Orbital Ion Cannons" decision. Missile Cruisers, Carrier Battleships, X-slot+Carrier Battleships, Carrier-Cruisers, Hangar-Defense. In the base game prior to 3. In this regard they can be invaluable. On battleships, late in the game. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. Tried a fresh new game to test. For…Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the game. For example, a basic outpost has the defense power of perhaps ten corvettes, but the offensive power of ~0. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. Defense platforms and starbases are very strong in the early game, if used well. Say I don't have a fleet stationed at it. Upload. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. Because the AI was not using them (vanilla stellaris issue) and modders can't make the AI use those defense platforms 2. ago • Edited 5 mo. First priorities: Empire border starbases. Stronger defense platforms. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. Defense platforms are not ships. From there, you can enter one of the other L-Gates to another. They add to the firepower of the spacestation that they are attached to. Used on battleships, titans, and defence stations. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going. Low. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. This massive space station is guarded by many unique defense platforms that can spawn in any random. Really depends on your play style. Then look at fleet comp. Optimally, I'll use 2 large, one using Torpedos and the other Kinetic, max range is the aim of the game. ATM pre-rework at least, Defense Platforms are highly situational and not seen as worth wasting alloys on compared to just building more ships, and likewise, after the update, Habitats will be much more niche. p: Defense platform designs are just another ship designs. But against any mixed AI comp the best option is Defense Platforms with 2 L slots, Neutron Launchers and the +50% range from the starbase building. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Also the defence modules (missile module, battery module, hangar module) add their. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Starbases (and defense platform autodesigns) probably shouldn't mount the following: Torpedoes (Range 30) Autocannons (Range 35) Disruptors (Range 40) Any idea if weapon slots can be coded to only accept weapons of a specific type? If so, missile batteries could be changed to 4xS which only accepts missile components. E. gekp78 Second Lieutenant. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. 06% of the cost. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. They'll fizzle out from a single impact of a late game purifier energy beam, but that's a high damage shot the starbase did not take. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. 1000 and that should enable the functionality on all existing military stations. I would advise you build a Planetary Defence Nexus from a Planetary Dockyard first. 9 Reanimators. They could even make their own defense section in the ship design. 2x Hangar module starport are superb value in the early-game, 3x Hangar/1x shipyard starholds stay relevant for quite some time and can provide a superb staging base for your fleets (seriously, make sure you include that shipyard, your fleets repair basically instantly at a starbase with a shipyard and it's well worth the inclusion). The lack of control over the weapons loadout is a big weakness. ) Rare techs that specifically boosted. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. I think it's Ancient Cache of Technologies that has the heavy platforms. Defense Platforms haven't been worth building in years / ever besides for RP. There's not really that much you need in terms of utility components. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. ago 1 light platform section (all slots filled with missiles), 1 hangar section. 1 day ago · Guarded by multiple powerful defense platforms. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. Back in 1. Demonic-Toothbrush • Life-Seeded • 6 mo. sumelar. Instead of a bunch of ion cannons and defense platforms, you could just have a "home defense fleet" that will do about 400,000 times better If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. When did defensive platforms get so strong? In a recent game of unmodded 3. I don't use disrupters, cloud-lighting weapons, or matter disintegrators. Well, I had a feeling I was gonna feel like a dumbass after someone answered. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. They are very underpowered and not worth their expense. Ion Cannons are the best option against pure battleship fleets. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. While defense platforms don't cost any naval capacity, they are exceedingly weak for their alloy cost. t2: 20% tracking 30% fire rate. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. Jump to latest Follow Reply. Not the best idea, even though it sounds really good. The Angry Hive - Hanger components on both. Build a platform 3. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). The only restrictions on mil stations is that they can't be within the effect radius of another mil station and there's a small resitrcted area around colonizable planets, too (where spaceports are/would go). This page was last edited on 28 February 2018, at 06:00. I recommend avoiding the blending of station strategies because it just dilutes the specialization of your strategy. So too does kinetic artillery. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. Stellaris Wiki Active Wikis. paradoxwikis. Ion cannons are actually fully free and have no upkeep costs whatsoever. This. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. 8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc). )Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. I personally like strike craft as a concept so I fill my starbase with hangars and have a mix of small/pd platforms and some medium platforms, plus ion cannons. I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building ordinary defense platforms is pretty. 5x to Rare Techs is important to draw them early. The Angry Hive - Hanger components on both. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. Authority has minimal ability to be best. I noticed this fact when I saw that 1 type of defense platform had a way lower upkeep. Some amount of Shields, mostly Armor. Stellaris Real-time strategy Strategy video game Gaming. You can go really high with starhold + traditions + ascension perk + module. Jan 29, 2022. CryptoIn a Total War, you gain full control of the system once the starbase has been destroyed an all habitable planets within the system are occupied. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible. also remember lanchester's laws. Step 1: fill a solar system with then. You can setup none, some, or all of the options. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and. For existing games, you can open the game console[stellaris. Put long range weapons on the defense platforms. 2. +33% starbase/defense platform hull/damage +50% defense platform cap is actually hilarious. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. But who would've known that, I guess. ago. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. It can be great choke point and fleet breaker. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. Thasher Class Assault Ships - Doubling as both my point defense and kinetic weapon platforms my Thasher class ship is 2 small point. This means that Ion Cannons get left behind. I usually build exclusively hanger defense platforms with amoeba flagella. There's a Defense Platform Hull repeatable too, also for 10% per level. They really are. Then create two ships, and deck it out the exact opposite of what you did with your fleet. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. This carries over to defense platforms, giving them insane armour. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. In the base game defense platforms are expensive and somewhat underpowered. Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. Keep in mind that starbases fight way below their listed fleet power. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. Stellaris 50521 Bug Reports 31038 Suggestions 19184 Tech Support 2912 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219 U unmerged(625695)RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. Ragdoll Apr 28, 2017 @ 9:49am. Stellaris version supported: v2. Useful Stations was one of my favorite mod.